Overall, I think the voters made a bad decision. The overtime is useful and it fits the school identity of fire (although I could see it being slightly nerfed before it would be implemented). It is similar to myth's athena, except it is one less pip and it gives less damage but a better shield. Magma colossus is a good choice here in my opinion. It would probably either give only one trap or have its pip cost increased, so I definitely would not have chose fire beetle. Magma Colossus (4 pips, 440 damage and -40% shield to self) - 21.2%įire Wyvern (4 pips, 95 + 600 damage over 3 rounds) - 28.6%Īnalysis: Fire beetle is definitely a strong card and there is no way it would be introduced as a trainable spell with how strong it is. I like both spells, but I think the voters made the best choice with monster mash.įire Beetle (2 pips, 100 damage and 3x 35% traps) - 50.3% (winner) It was incredibly close between red ghost and monster mash, but monster mash ended up winning. It hits for a decent amount (it definitely wouldn't be 1170, probably would be around 500-600) and it gives a nice utility (beguile). Monster mash is definitely the coolest out of the 4 spells here. Death scarab seems like a cool spell, but red ghost and monster mash are better choices in my opinion. Diablo qarin seems bad, it's just another death spell that puts an infection. However, Kingsisle has said that they want to give life and death 2 pip damage bubbles, so red ghost may not be as important as it seems. Red ghost would be a great tool for death to be able to train to be able to fight bubble wars. Monster Mash (6 pips, 1170 damage and beguile 1 turn) - 40.2% (winner)Īnalysis: This one is certainly interesting. Red Ghost (3 pips, 200 damage and 25% death damage bubble) - 40.1%ĭiablo Qarin (8 pips, 830 damage and -90% to next heal) - 8.3%ĭeath Scarab (2 pips, 140 damage and 30% trap) - 11.4% Overall, I think the voters make a decent decision here with steel giant. Obsidian colossus seems to me like a worse loremaster, and plague ninja pig is just an RNG spell. Personally, I don't think overtimes fit much with balance's school identity since they can use double/triple hits to get around shields, but it would certainly help balance be more offensive. Steel giant is an interesting one, as it gives balance an overtime. Plague Ninja Pig (3 pips, 250-300 damage and -50% accuracy) - 17.6%Īnalysis: Sirocco Djinni would probably end up giving a lower weakness and it would end up being almost exactly like balance king art, so I do not see why people voted for it. Obsidian Colossus (5 pips, 420 damage and -20% weakness) - 10.4% Steel Giant (4 pips, 30 + 450 damage over 3 rounds to all enemies) - 41.4% (winner) Sirocco Djinni (8 pips, 830 damage and -90% weakness) - 30.5% Feel free to skip to your school's poll if you don't want to read the wall of text I wrote. First, I will show the results of each poll then I will give my opinions. It is also imporant to note that the winning choice may or may not be what Kingsisle decides to make trainable, but it will likely impact their decision since they did decide to poll the community to see what players want. Since most of these spells would not affect PvE much, I will be looking at this mostly from a PvP point of view. Therefore, judge each spell based on the utility it does rather than how strong it is. All of these spells would be subject to balancing before they would be made trainable (the efreets wouldn't be -90%, monster mash wouldn't be broken, etc.). These spells are either treasure cards, item cards, or cards that are inaccessible to players. As you may or may not know, The Wizard101 devs put out 7 twitter polls asking the community which spells they want to be made trainable for each school.
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